Swordburst 2 Online Lua C

  1. Swordburst 2 Online Lua Chu
  2. Swordburst 2 Online Lua Ca
A cool game in a lego game called 'roblox' Swordburst 2 is a ripoff game of a weeaboo cartoon named sword art online.This game is also known as 'Farming/Grinding simulator 2017/2018' So the basics of the game is you level up a few levels get a stronger weapon or something idk,It's basicly like a RPG smh.Every weapon,Armor gets like outdated after each month because the game updates like every week.
Oh boy I got a loot from a boss from Swordburst 2 time for me to sell it before it gets outdat- *The developers insert a higher floor update* ok
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Submit, rate and find the best Roblox codes on RTrack Social or see details about this Roblox game. See up to date game codes for Swordburst 2, updates and features, and the past Month's ratings. I would like to know how Lua handles the number to string conversions using the tostring function. It is going to convert to an int (as string) if the number is round (i.e if number (int) num.

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Swordburst 2 Online Lua C
Dec 4th, 2018
Never
Swordburst 2 Online Lua C
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  1. local Api = {}
  2. return game:GetService(name)
  3. -- https://gist.github.com/jesseadams/791673
  4. if seconds <= 0 then
  5. else
  6. local hours = string.format('%02.f', math.floor(seconds/3600));
  7. local mins = string.format('%02.f', math.floor(seconds/60 - (hours*60)));
  8. local secs = string.format('%02.f', math.floor(seconds - hours*3600 - mins *60));
  9. end
  10. local Profile = game:GetService('ReplicatedStorage').Profiles[Api.GetPlayer().Name]
  11. local LastVel = Vel.Value
  12. Vel = 0,
  13. }
  14. Profile.Inventory.ChildAdded:Connect(function(item)
  15. if(Api.GetSetting('auto_dismantle') true)then
  16. end
  17. Vel.Changed:Connect(function()
  18. LastVel = Vel.Value
  19. end)
  20. Log.Earned.RunTime = SecondsToClock(tick()-Api.Start)
  21. Synapse:WriteFile(tick() .. '_log.dat', game:GetService('HttpService'):JSONEncode(Log.Earned))
  22. local player = Api.GetPlayer()
  23. local args = {...}
  24. if(character and character.PrimaryPart and args[1]:lower()'cframe')then
  25. player.Character.RobloxLocked = true
  26. character:SetPrimaryPartCFrame(args[2])
  27. --player.Character = character
  28. end
  29. return game:GetService('Players').LocalPlayer
  30. game.ReplicatedStorage.Event:FireServer('Equipment', {
  31. game:GetService('ReplicatedStorage').Profiles[Api.GetPlayer().Name].Inventory[name]
  32. end
  33. function Api.Replicate(object)
  34. Model.Name = object.Name
  35. for index, child in pairs(object:GetChildren()) do
  36. c.Parent = Model
  37. if(object.PrimaryPart)then
  38. Model.PrimaryPart = Model[object.PrimaryPart.Name]
  39. return Model
  40. return Api.Character or Api.GetPlayer().Character
  41. return model:FindFirstChild('Entity')
  42. Api.Settings = {}
  43. Api.Settings[name] = value
  44. end
  45. function Api.GetSetting(name)
  46. end
  47. function Api.IsValid(model)
  48. if(model.PrimaryPart and model:FindFirstChild('Entity') and model.Entity:FindFirstChild('Health') and model.Parent~=nil and model:FindFirstChild('Nameplate'))then
  49. end
  50. local localPlayer = Api.GetPlayer()
  51. for index, player in pairs(Service('Players'):GetChildren()) do
  52. if(player~=localPlayer and player.Character and player.Character:FindFirstChild('HumanoidRootPart') and model:FindFirstChild('HumanoidRootPart'))then
  53. distances[player.Name] = (model.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).magnitude
  54. end
  55. end
  56. function Api.CheckNear(monster)
  57. if(Api.GetSetting('avoid_players_nearby')['Enabled'] true)then
  58. local max_distance = Api.GetSetting('avoid_players_nearby')['Distance']
  59. local distances = Api.GetPlayerDistances(monster)
  60. if(distance <= max_distance)then
  61. end
  62. end
  63. end
  64. function Api.CheckBlacklist(monster)
  65. if(monster blacklist)then
  66. end
  67. return true
  68. local targets = {}
  69. for index, monster in pairs(Service('Workspace').Mobs:GetChildren()) do
  70. local entity = monster:FindFirstChildOfClass('Folder')
  71. local distanceCheck = Api.CheckNear(monster)
  72. if(monster.PrimaryPart and Api.IsValid(monster) and distanceCheck and Api.CheckBlacklist(monster))then
  73. if(Api.GetSetting('monster_filter')['Enabled'] true)then
  74. if(entity.Health.Value >= Api.GetSetting('monster_filter')['max_monster_health'] and entity.Exp.Value >= Api.GetSetting('monster_filter')['min_exp_earned'])then
  75. end
  76. elseif(Api.GetSetting('target_specific_enemy').Enabled true)then
  77. if(Api.GetSetting('target_specific_enemy').Names[monster.Nameplate.SurfaceGui.TextLabel.Text] true)then
  78. end
  79. end
  80. table.insert(targets, monster)
  81. end
  82. return targets
  83. local player = Api.GetPlayer()
  84. local setupCharacter = function(character)
  85. end
  86. setupCharacter(character)
  87. end
  88. function Api:SetKeys()
  89. game:GetService('UserInputService').InputBegan:connect(function(Key)
  90. if(Key.KeyCode Api.GetSetting('stop_key'))then
  91. elseif(Key.KeyCode Api.GetSetting('pause_key'))then
  92. elseif(Key.KeyCode Api.GetSetting('unpause_key'))then
  93. end
  94. end
  95. function Api:Init()
  96. Api.Start = tick()
  97. Api.CanClick = false
  98. wait(Api.GetSetting('StartDelay'))
  99. while wait(Api.GetSetting('click_break_speed')) and Api.Enabled do
  100. if(Api.Paused false and Api.CanClick true)then
  101. mouse1click()
  102. else
  103. end
  104. end)
  105. if(Api.Paused false)then
  106. for index, monster in pairs(Api.GetMonsters()) do
  107. if(distanceCheck and Api.IsValid(monster) and Api.Enabled)then -- recheck
  108. Rawr:Check('CFrame', monster:GetPrimaryPartCFrame() * CFrame.new(0, 0, 3)) -- bypass
  109. local entity = Api.GetEntity(monster)
  110. entity.Health.Changed:Connect(function()
  111. dontBreak = false
  112. end)
  113. local timer = 0
  114. if(Api.Paused false)then
  115. wait(thisTime)
  116. if(timer >= Api.GetSetting('timeout')['time'])then
  117. if(Api.GetSetting('timeout')['blacklist_monster_after_timeout'] true)then
  118. end
  119. end
  120. if(Api.IsValid(monster) and entity.Health.Value > 0)then
  121. if(character)then
  122. character:SetPrimaryPartCFrame(monster:GetPrimaryPartCFrame() * CFrame.new(0, 0, 3))
  123. character = Api.GetCharacter()
  124. Rawr:Check('CFrame', monster:GetPrimaryPartCFrame() * CFrame.new(0, 0, 3)) -- bypass
  125. end
  126. else
  127. break
  128. else
  129. end
  130. wait(Api.GetSetting('swap_monster_speed'))
  131. end
  132. end
  133. end
  134. Api.Settings({
  135. ['stop_key'] = Enum.KeyCode.Escape,
  136. ['unpause_key'] = Enum.KeyCode.RightControl,
  137. ['swap_monster_speed'] = 0.5, -- 0.7,
  138. ['auto_dismantle'] = true,
  139. ['time'] = 15,
  140. },
  141. ['Enabled'] = false,
  142. ['min_exp_earned'] = 0,
  143. ['avoid_players_nearby'] = {
  144. ['Distance'] = 200
  145. ['target_specific_enemy'] = {
  146. ['Names'] = {
  147. ['Petal Knight'] = true,
  148. ['Gargoyle Reaper'] = true,
  149. }
  150. })
  151. Api:SetKeys()
  152. Log:Init()

Swordburst 2 Online Lua Chu

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Swordburst 2 Online Lua Ca